Cleric Domains Air Domain Granted Powers Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. Air Domain Spells Obscuring Mist: Fog surrounds you. Wind Wall: Deflects arrows.. Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.
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All Cleric Domains Cleric Domains of D&D Click on the link for more details.. The Spell domain was a deity domain that granted divine spellcasters like clerics with spells and powers related to the arcane and other spells.[1][2] Clerics with this domain had improved concentration and greater mastery over spellcasting.[1][2] Novice spellcasters were able to use the mage armor, silence, and anyspell spells. Clerics of some experience could cast Rary's mnemonic enhancer.