Sapping Sting is a spell in Dungeons & Dragons 5e that deals damage and causes the target to fall prone.. There are a lot of fascinating dunamis-based spells in Wildemount. Read about one of our favorites with our Sapping Sting 5E Guide!
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At 10 I get my final cantrip it will be Sapping Sting. I can even use Silvery Barbs if need be. The Magical Ambush + Sapping Sting is a cost free combination. I hadn't considered using it to shut down flyers. I will definitely keep this in mind. Thank you!. Sapping Sting Source: Explorer's Guide to Wildemount Necromancy cantrip Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone. At Higher Levels.