Multiattack: The assassin makes two shortsword attacks. Shortsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.. I don't know if the assassin is the best stat block for your needs - a CR 8 monster that can put out that much damage is going to be tough for a third level party.. Welcome to r/Wildemount: A Dungeons & Dragons Campaign Setting by Matthew Mercer! Our community discusses the continent's history, creation myth, pantheon, factions, as well as.
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Multiattack.The assassin makes two shortsword attacks. Shortsword.Melee Weapon Attack: +6 to hit, reach 5 ft., one target.Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.. Light Crossbow.Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target.. Multiattack. The assassin makes two shortsword attacks. Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target.